Game-ready 3D environment, with LODs and Collision setup for players to walk around. I created everything in the environment. I used laser and photo scanning to scan in some rocks, the fruit and veg as well as the fish. I also used photogrammetry to capture some surfaces to turn them into tileable materials.
I learnt and tried out many different new tools and techniques throughout this project, including things such as vertex painting and the landmass plugin, experimenting with runtime virtual textures and also getting to dive deeper into scanning and photogrammetry using Reality capture.
This environment is based off of the gorgeous concept art by Max Suleimanov and can be found here: https://www.artstation.com/artwork/18qvbe
Gameplay / Collision Test
My master material setup, using RGB masks with detail normals on top of tileable materials

Based on the concept art by Max Suleimanov - https://www.artstation.com/artwork/18qvbe