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The Harbor

Game-ready 3D environment, with LODs and Collision setup for players to walk around. I created everything in the environment. I used laser and photo scanning to scan in some rocks, the fruit and veg as well as the fish. I also used photogrammetry to capture some surfaces to turn them into tileable materials.
I learnt and tried out many different new tools and techniques throughout this project, including things such as vertex painting and the landmass plugin, experimenting with runtime virtual textures and also getting to dive deeper into scanning and photogrammetry using Reality capture.

This environment is based off of the gorgeous concept art by Max Suleimanov and can be found here: https://www.artstation.com/artwork/18qvbe

Map top view

Map top view

Gameplay / Collision Test

Progress GIF

Progress GIF

Clay Renders

Clay Renders

Asset Zoo

Asset Zoo

Wireframes

Wireframes

Smaller assets

Smaller assets

Wireframes

Wireframes

Baked down scanned fruit and veg.

Baked down scanned fruit and veg.

Scanned fish assets using combined photo and laser scan.

Scanned fish assets using combined photo and laser scan.

Scanned fish wireframes

Scanned fish wireframes

Scanning Pictures

Scanning Pictures

My master material setup, using RGB masks with detail normals on top of tileable materials

Wood Tileables I made in Designer

Wood Tileables I made in Designer

Mud and Sand material I made in Designer

Mud and Sand material I made in Designer

Collision

Collision

Showcase of some of the LODs

Showcase of some of the LODs

Based on the concept art by Max Suleimanov - https://www.artstation.com/artwork/18qvbe

Based on the concept art by Max Suleimanov - https://www.artstation.com/artwork/18qvbe